Characters

The Multiverse, itself, is a story and a game, just like each universe.

The Multiverse, itself, is a story and a game, just like each universe.

Every wallet address can hold 1 Character NFT.

Each Character has 4 Stats.

  1. Intelligence - Increases probability of positive outcomes and decreases the probability of negative outcomes.

  2. Creativity - Decreases the cost to mint NFTs, and decreases the commissions charged on selling NFT.

  3. Might - Physical strength. Mainly affects God vs. God physical combat, but also will affect certain probabilities in some future universes.

  4. Clarity - Clarity will determine which Mathemagical Spells you can cast. It does not change the potency, it just determines which can be used.

The sum total of these stats is called Power

A Character NFT's stats, and appearance, are determined by their name. The name is made of three symbols from the language of the Multiverse, Iozeganak.

Iozeganak has 17 symbols. 1 symbol is only used at the end of a word.

A name is any combination of three symbols.

The first and second symbol slots can contain one of 16 symbols.

The final slot can contain one of 17 symbols.

No name can be repeated.

This means only 4,352 Characters can be created... in Generation 0.

Each successive generation, will require the addition of a modifier symbol to every name.

The modifier symbol can be placed attached to the first or second symbol.

The modifier will reduce, by 50%, the potency of the effect that is generated by having the chosen symbol in the chosen slot.

This has two effects.

It doubles the possible supply of each successive generation, and reduces the base stats of each successive generation. The strongest characters in each generation will be MUCH stronger than the weakest from the prior generation.

Rare graphical properties have been tied to Characters with the worst stats.

Stat Calculation

For each symbol, i, in Iozeganak, there is a 4-dimensional vector, the symbol-vector:

Each dimension corresponds to a stat ( Intelligence, Creativity, Might, Clarity ).

A name, is an ordered triple of symbol-vectors. Each of the three possible positions for a symbol are called slots.

The Stat Effect, created by placing a symbol into a slot, is the result of transforming the symbol-vector, by the Slot Matrix, S. Each slots matrix is undisclosed, you can solve the inverse system if you want to be able to predict the stats of future generations. The Slot Matrices are all 4x4. Entire system is:

Hint: zeros are friends.

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