Mathemagic

Every Character is a Mathemagician, the spells they can cast, determined by their Clarity.

Every Character is a Mathemagician, the spells they can cast, determined by their Clarity.

MAX Clarity - Genesis(stat) - The Genesis spell creates a new Tattoo for sale at a pub. Each cast of Genesis burns 1 Munny. It increases the stat-increase by 0.01*(K + 1). The caster can mint their first created Tattoo for free.

4 Clarity - Enhance(stat) - The Enhance spell increases K by 1. This increases the jump in stat increase between casts of Genesis. It costs 10 Munny to cast, but the caster gets a 50% discount on their first mint of each Tattoo with that stat.

3 Clarity - Study([LORE Collection]) - Studying a lore collection grants the user a temporary, 24 hour, boost in Clarity. The boost is 0.01*A where A is the amount of Munny burnt when cast.

1 Clarity - Fuse([LORE]) - The Fuse spell allows the combination of a set of Lore NFTs into an ERC 721 Lore Collection

Everyone can cast:

Expand - The Expand spell rebases Distributon if it goes above peg.

Contract - The Contract spell rebases Distributon if it falls below peg.

Examples

You are the first person to cast Genesis(INT). This creates a new ERC 1155 token available to mint at The Paradox Pub. The initial stat boost is: +0.1 Intelligence

The Nth person to cast Genesis(INT) creates an ERC 1155 token available to mint at The Paradox Pub. Enhance has been cast K times on intelligence.

The stat boost is: +(0.1 + 0.01N(K+1)) Intelligence

Tattoo Naming

When you cast Genesis, the resulting name of the Tattoo is: {Character Name}'s {Stat} Equation

Every user that buys this tattoo will have your name.

Tattoos are limited to one per ID per address. You can't have two tattoos with the same name.

Different tattoos can be stacked with no limit.

They cost 1 PUB REWARD to mint.

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