# Mathemagic

Every Character is a Mathemagician, the spells they can cast, determined by their Clarity.

MAX Clarity - **Genesis**(stat) - The Genesis spell creates a new Tattoo for sale at a pub. Each cast of Genesis burns 1 Munny. It increases the stat-increase by 0.01\*(K + 1). The caster can mint their first created Tattoo for fr~~e~~e.

4 Clarity - **Enhance**(stat) - The Enhance spell increases K by 1. This increases the jump in stat increase between casts of Genesis. It costs 10 Munny to cast, but the caster gets a 50% discount on their first mint of each Tattoo with that stat.

3 Clarity - **Study**(\[LORE Collection]) - Studying a lore collection grants the user a temporary, 24 hour, boost in Clarity. The boost is 0.01\*A where A is the amount of Munny burnt when cast.

1 Clarity - **Fuse**(\[LORE]) - The Fuse spell allows the combination of a set of Lore NFTs into an ERC 721 Lore Collection

Everyone can cast:

**Expand** - The Expand spell rebases Distributon if it goes above peg.

**Contract** - The Contract spell rebases Distributon if it falls below peg.

### Examples

You are the first person to cast Genesis(INT). This creates a new ERC 1155 token available to mint at The Paradox Pub. The initial stat boost is: +0.1 Intelligence

The Nth person to cast Genesis(INT) creates an ERC 1155 token available to mint at The Paradox Pub. Enhance has been cast K times on intelligence.

The stat boost is: +(0.1 + 0.01*N*(K+1)) Intelligence

### Tattoo Naming

When you cast Genesis, the resulting name of the Tattoo is: {Character Name}'s {Stat} Equation

Every user that buys this tattoo will have your name.&#x20;

Tattoos are limited to one per ID per address. You can't have two tattoos with the same name.

Different tattoos can be stacked with no limit.

They cost 1 PUB REWARD to mint.
